REMLAB
Web Mech Designer
2.9.13 BETA
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Weapon Tons:
0.0
of
0.0
Cost:
0
C-bills
Damage:
0
(
0.00
per ton)
Ammo Tons:
0.0
of
0.0
BV
:
0
Structure
Armor
Armament
Crew
History
Type
Class
Fortress
Building
Hangar
Bridge
CF
5
10
15
20
25
30
35
40
45
50
55
60
65
70
75
80
85
90
95
100
105
110
115
120
125
130
135
140
145
150
Light
Rules
Ruleset
Standard
Advanced
Edition
2nd
3rd
4th
5th
Technology
Inner Sphere
Clan
Era
2439
2570
2750
3025
3039
3050
3055
3058
3060
3067
3075
3085
3100
3132
Features
Levels
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Basement
0
1
2
Base Size
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Hexes
Doors
0
1
2
Levels
1
2
Turret
Notes
Only
Fortresses
may mount weapons and armor.
These construction rules were taken from
Maximum Tech
.
Armor
Type
Standard
Armor Points
0
/
0
[
0.0
tons]
Allocate Armor Points
Armor per hex
/
Amount
Weapons and Equipment
Energy
Ballistic
Missile
Artillery
Equipment
Industrial
Ammunition
Allocate Items
#
Type
Heat
Damage
Min
Short
Med
Long
Tons
Crits
Ammo
Cost
BV
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Large Laser
8
8
-
1-5
6-10
11-15
5.0
2
-
100,000
124
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Medium Laser
3
5
-
1-3
4-6
7-9
1.0
1
-
40,000
46
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Small Laser
1
3
-
1
2
3
0.5
1
-
11,250
9
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
PPC
10
10
3
1-6
7-12
13-18
7.0
3
-
200,000
176
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Flamer
3
2
-
1
2
3
1.0
1
-
7,500
6
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
ER Laser (Large)
12
8
-
1-7
8-14
15-21
5.0
2
-
200,000
163
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
ER Laser (Medium)
5
5
-
1-4
5-8
9-12
1.0
1
-
80,000
62
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
ER Laser (Small)
2
3
-
1-2
3-4
5
0.5
1
-
11,250
17
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
ER PPC
15
10
-
1-7
8-14
15-23
7.0
3
-
300,000
229
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Pulse Laser (Large)
10
9
-
1-3
4-7
8-10
7.0
2
-
175,000
119
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Pulse Laser (Medium)
4
6
-
1-2
3-4
5-6
2.0
1
-
60,000
48
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Pulse Laser (Small)
2
3
-
1
2
3
1.0
1
-
16,000
12
-
1
2
3
4
5
6
7
8
Heavy PPC
15
15
3
1-6
7-12
13-18
10.0
4
-
250,000
317
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Light PPC
5
5
3
1-6
7-12
13-18
3.0
2
-
150,000
88
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Snub-Nose PPC
10
10/8/5
-
1-9
10-13
14-15
6.0
2
-
300,000
165
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Plasma Rifle
10
10
-
1-5
6-10
11-15
6.0
2
10
260,000
210
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
X-Pulse Laser (Large)
14
9
-
1-5
6-10
11-15
7.0
2
-
275,000
178
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
X-Pulse Laser (Medium)
6
6
-
1-3
4-6
7-9
2.0
1
-
110,000
71
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
X-Pulse Laser (Small)
3
3
-
1-2
3-4
5
1.0
1
-
31,000
21
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Laser AMS
12
2
-
-
-
-
1.5
2
-
225,000
105
-
1
2
3
4
5
6
7
8
PPC [Capacitor]
15
15
3
1-6
7-12
13-18
8.0
4
-
350,000
247
-
1
2
3
4
5
6
7
8
ER PPC [Capacitor]
20
15
-
1-7
8-14
15-23
8.0
4
-
450,000
321
#
Type
Heat
Damage
Min
Short
Med
Long
Tons
Crits
Ammo
Cost
BV
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
AC/2
1
2
4
1-8
9-16
17-24
6.0
1
45
75,000
37
-
1
2
3
4
5
6
7
8
AC/5
1
5
3
1-6
7-12
13-18
8.0
4
20
125,000
70
-
1
2
3
4
AC/10
3
10
-
1-5
6-10
11-15
12.0
7
10
200,000
124
-
1
2
3
4
AC/20
7
20
-
1-3
4-6
7-9
14.0
10
5
300,000
178
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Machine Gun
0
2
-
1
2
3
0.5
1
200
5,000
5
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Flamer (Vehicle)
3
2
-
1
2
3
0.5
1
20
7,500
5
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Ultra AC/2
1
2
3
1-8
9-17
18-25
7.0
3
45
120,000
56
-
1
2
3
4
5
6
7
8
Ultra AC/5
1
5
2
1-6
7-13
14-20
9.0
5
20
200,000
113
-
1
2
3
4
Ultra AC/10
4
10
-
1-6
7-12
13-18
13.0
7
10
320,000
253
-
1
2
3
4
Ultra AC/20
8
20
-
1-3
4-7
8-10
15.0
10
5
480,000
282
-
1
2
3
4
5
6
7
8
LB 2-X AC
1
2
4
1-9
10-18
19-27
6.0
4
45
150,000
42
-
1
2
3
4
5
6
7
8
LB 5-X AC
1
5
3
1-7
8-14
15-21
8.0
5
20
250,000
83
-
1
2
3
4
5
6
LB 10-X AC
2
10
-
1-6
7-12
13-18
11.0
6
10
400,000
148
-
1
2
3
4
LB 20-X AC
6
20
-
1-4
5-8
9-12
14.0
11
5
600,000
237
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Rotary AC/2
1
2
-
1-6
7-12
13-18
8.0
3
45
175,000
118
-
1
2
3
4
5
6
Rotary AC/5
1
5
-
1-5
6-10
11-15
10.0
6
20
275,000
247
-
1
2
3
4
5
6
7
8
Light Gauss Rifle
1
8
3
1-8
9-17
18-25
12.0
5
16
275,000
159
-
1
2
3
4
Gauss Rifle
1
15
2
1-7
8-15
16-22
15.0
7
8
300,000
321
-
1
2
3
4
Heavy Gauss Rifle
2
25
4
1-6
7-13
14-20
18.0
11
4
500,000
346
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Anti-Missile System
1
2
-
-
-
-
0.5
1
12
100,000
32
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Heavy Machine Gun
0
3
-
1
2
-
1.0
1
100
7,500
6
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Light Machine Gun
0
1
-
1-2
3-4
5-6
0.5
1
200
5,000
5
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Heavy Flamer
5
4
-
1-2
3-4
5-6
1.0
1
10
20,000
20
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Light AC/2
1
2
-
1-6
7-12
13-18
4.0
1
45
100,000
30
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Light AC/5
1
5
-
1-5
6-10
11-15
5.0
2
20
150,000
62
-
1
2
Long Tom Cannon
20
20
4
1-6
7-13
14-20
20.0
15
5
650,000
348
-
1
2
3
4
Sniper Cannon
10
10
2
1-4
5-8
9-12
15.0
10
10
475,000
115
-
1
2
3
4
Thumper Cannon
6
5
3
1-4
5-9
10-14
10.0
7
20
200,000
58
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Grenade Launcher
1
1
-
1
-
-
0.5
1
1
10,000
1
#
Type
Heat
Damage
Min
Short
Med
Long
Tons
Crits
Ammo
Cost
BV
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
LRM 5
2
1-5
6
1-7
8-14
15-21
2.0
1
24
30,000
45
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
LRM 10
4
3-10
6
1-7
8-14
15-21
5.0
2
12
100,000
90
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
LRM 15
5
5-15
6
1-7
8-14
15-21
7.0
3
8
175,000
136
-
1
2
3
4
5
6
7
8
LRM 20
6
6-20
6
1-7
8-14
15-21
10.0
5
6
250,000
181
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
SRM 2
2
2-4
-
1-3
4-6
7-9
1.0
1
50
10,000
21
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
SRM 4
3
2-8
-
1-3
4-6
7-9
2.0
1
25
60,000
39
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
SRM 6
4
4-12
-
1-3
4-6
7-9
3.0
2
15
80,000
59
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Streak SRM 2
2
4
-
1-3
4-6
7-9
1.5
1
50
15,000
30
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Streak SRM 4
3
8
-
1-3
4-6
7-9
3.0
1
25
90,000
59
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Streak SRM 6
4
12
-
1-3
4-6
7-9
4.5
2
15
120,000
89
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
MRM 10
4
3-10
-
1-3
4-8
9-15
3.0
2
24
50,000
56
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
MRM 20
6
6-20
-
1-3
4-8
9-15
7.0
3
12
125,000
112
-
1
2
3
4
5
6
7
8
MRM 30
10
9-30
-
1-3
4-8
9-15
10.0
5
8
225,000
168
-
1
2
3
4
MRM 40
12
12-40
-
1-3
4-8
9-15
12.0
7
6
350,000
224
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Narc Missile Beacon
0
0
-
1-3
4-6
7-9
3.0
2
6
100,000
30
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Multi-Missile Launcher 3
2
2-20
6/0
1-1-7/1-3
2-8-14/4-6
9-15-21/7-9
1.5
2
40/33
45,000
29
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Multi-Missile Launcher 5
3
2-20
6/0
1-1-7/1-3
2-8-14/4-6
9-15-21/7-9
3.0
3
24/20
75,000
45
-
1
2
3
4
5
6
7
8
Multi-Missile Launcher 7
4
2-20
6/0
1-1-7/1-3
2-8-14/4-6
9-15-21/7-9
4.5
4
14/17
105,000
67
-
1
2
3
4
5
6
7
8
Multi-Missile Launcher 9
5
2-20
6/0
1-1-7/1-3
2-8-14/4-6
9-15-21/7-9
6.0
5
11/13
125,000
86
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Rocket Launcher 10
3
3-10
-
1-5
6-11
12-18
0.5
1
1
15,000
18
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Rocket Launcher 15
4
5-15
-
1-4
5-9
10-15
1.0
2
1
30,000
23
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Rocket Launcher 20
5
6-20
-
1-3
4-7
8-12
1.5
3
1
45,000
24
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Thunderbolt 5
3
5
5
1-6
7-12
13-18
3.0
1
12
50,000
64
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Thunderbolt 10
5
10
5
1-6
7-12
13-18
7.0
2
6
175,000
127
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Thunderbolt 15
7
15
5
1-6
7-12
13-18
11.0
3
4
325,000
229
-
1
2
3
4
5
6
7
8
Thunderbolt 20
8
20
5
1-6
7-12
13-18
15.0
5
3
450,000
305
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
ELRM 5
5
1-5
10
1-12
13-22
23-38
6.0
1
18
110,000
59
-
1
2
3
4
5
6
7
8
ELRM 10
6
3-10
10
1-12
13-22
23-38
8.0
4
9
225,000
117
-
1
2
3
4
5
6
ELRM 15
8
5-15
10
1-12
13-22
23-38
12.0
6
6
350,000
177
-
1
2
3
4
ELRM 20
10
6-20
10
1-12
13-22
23-38
18.0
8
4
450,000
236
#
Type
Heat
Damage
Min
Short
Med
Long
Tons
Crits
Ammo
Cost
BV
-
1
2
Arrow IV System
10
20/10
-
-
-
5 Maps
15.0
15
5
450,000
171
-
1
2
Long Tom
20
20/10
-
-
-
20 Maps
30.0
30
5
450,000
171
-
1
2
Sniper
10
10/5
-
-
-
12 Maps
20.0
20
10
300,000
86
-
1
2
Thumper
6
5/2
-
-
-
14 Maps
15.0
15
20
187,500
40
#
Type
Heat
Damage
Min
Short
Med
Long
Tons
Crits
Ammo
Cost
BV
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Anti-Personnel Pod
-
*
-
-
-
-
0.5
1
-
1,500
1
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Anti-BattleArmor Pod
-
*
-
-
-
-
1.0
1
-
2,500
2
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Artemis IV FCS
-
+2
-
-
-
-
1.0
1
-
100,000
10
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Beagle Active Probe
-
-
-
-
-
4
1.5
2
-
200,000
10
-
1
2
3
4
5
6
7
8
C³ Computer
-
-
-
-
-
-
5.0
5
-
1,500,000
0
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
C³ Slave
-
-
-
-
-
-
1.0
1
-
250,000
0
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
C³i Slave
-
-
-
-
-
-
2.5
2
-
750,000
0
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Guardian ECM Suite
-
-
-
-
-
6
1.5
2
-
200,000
61
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
TAG
0
0
-
1-5
6-9
10-15
1.0
1
-
50,000
29
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
CASE
-
-
-
-
-
-
0.5
1
-
50,000
0
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
CASE II
-
-
-
-
-
-
1.0
1
-
175,000
0
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Bloodhound Active Probe
-
-
-
-
-
8
2.0
3
-
500,000
25
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Angel ECM Suite
-
-
-
-
-
6
2.0
2
-
750,000
100
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Coolant Pod
-
-
-
-
-
-
1.0
1
-
50,000
0
#
Type
Heat
Damage
Min
Short
Med
Long
Tons
Crits
Ammo
Cost
BV
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Cargo Pod
-
-
-
-
-
-
1.0
1
-
0
0
-
1
2
3
4
5
6
7
8
Chainsaw
-
5
-
-
-
-
5.0
5
-
100,000
0
-
1
2
3
4
5
6
7
8
Combine
-
3
-
-
-
-
2.5
4
-
75,000
0
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Lifthoist
-
-
-
-
-
-
3.0
3
-
50,000
0
-
1
2
3
4
5
6
Backhoe
-
6
-
-
-
-
5.0
6
-
50,000
0
-
1
2
3
4
Dual Saw
-
7
-
-
-
-
7.0
7
-
100,000
0
-
1
2
3
4
5
6
7
8
Mining Drill
-
4
-
-
-
-
3.0
4
-
100,000
0
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Nail/Rivet Gun
-
0
-
1
-
-
0.5
1
300
7,000
0
-
1
2
3
4
Pile-Driver
-
9
-
-
-
-
10.0
8
-
100,000
0
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Searchlight
-
-
-
-
-
-
0.5
1
-
2,000
0
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Spot Welder
2
5
-
-
-
-
2.0
1
-
75,000
0
-
1
2
3
4
5
6
7
8
Wrecking Ball
-
8
-
-
-
-
4.0
5
-
80,000
0
#
Type
Ammo
Tons
Cost
BV
-
1
2
3
4
5
6
7
8
9
10
LRM 5
24
1.0
30,000
6
-
1
2
3
4
5
6
7
8
9
10
LRM 10
12
1.0
30,000
11
-
1
2
3
4
5
6
7
8
9
10
LRM 15
8
1.0
30,000
17
-
1
2
3
4
5
6
7
8
9
10
LRM 20
6
1.0
30,000
23
-
1
2
3
4
5
6
7
8
9
10
SRM 2
50
1.0
27,000
3
-
1
2
3
4
5
6
7
8
9
10
SRM 4
25
1.0
27,000
5
-
1
2
3
4
5
6
7
8
9
10
SRM 6
15
1.0
27,000
7
-
1
2
3
4
5
6
7
8
9
10
sSRM 2
50
1.0
54,000
5
-
1
2
3
4
5
6
7
8
9
10
sSRM 4
25
1.0
54,000
10
-
1
2
3
4
5
6
7
8
9
10
sSRM 6
15
1.0
54,000
15
-
1
2
3
4
5
6
7
8
9
10
MRM 10
24
1.0
5,000
7
-
1
2
3
4
5
6
7
8
9
10
MRM 20
12
1.0
5,000
14
-
1
2
3
4
5
6
7
8
9
10
MRM 30
8
1.0
5,000
21
-
1
2
3
4
5
6
7
8
9
10
MRM 40
6
1.0
5,000
28
-
1
2
3
4
5
6
7
8
9
10
Narc
6
1.0
6,000
1
-
1
2
3
4
5
6
7
8
9
10
Thunderbolt 5
12
1.0
50,000
8
-
1
2
3
4
5
6
7
8
9
10
Thunderbolt 10
6
1.0
50,000
16
-
1
2
3
4
5
6
7
8
9
10
Thunderbolt 15
4
1.0
50,000
26
-
1
2
3
4
5
6
7
8
9
10
Thunderbolt 20
3
1.0
50,000
35
-
1
2
3
4
5
6
7
8
9
10
ELRM 5
18
1.0
90,000
7
-
1
2
3
4
5
6
7
8
9
10
ELRM 10
9
1.0
90,000
15
-
1
2
3
4
5
6
7
8
9
10
ELRM 15
6
1.0
90,000
22
-
1
2
3
4
5
6
7
8
9
10
ELRM 20
4
1.0
90,000
30
-
1
2
3
4
5
6
7
8
9
10
Arrow IV
5
1.0
10,000
11
-
1
2
3
4
5
6
7
8
9
10
Long Tom
5
1.0
10,000
11
-
1
2
3
4
5
6
7
8
9
10
Sniper
10
1.0
6,000
5
-
1
2
3
4
5
6
7
8
9
10
Thumper
20
1.0
4,500
3
#
Type
Ammo
Tons
Cost
BV
-
1
2
3
4
5
6
7
8
9
10
AC/2
45
1.0
1,000
5
-
1
2
3
4
5
6
7
8
9
10
AC/5
20
1.0
4,500
9
-
1
2
3
4
5
6
7
8
9
10
AC/10
10
1.0
6,000
15
-
1
2
3
4
5
6
7
8
9
10
AC/20
5
1.0
10,000
20
-
1
2
3
4
5
6
7
8
9
10
MG
200
1.0
1,000
1
-
1
2
3
4
5
6
7
8
9
10
MG
100
0.5
500
1
-
1
2
3
4
5
6
7
8
9
10
Flamer
20
1.0
1,000
1
-
1
2
3
4
5
6
7
8
9
10
uAC/2
45
1.0
1,000
8
-
1
2
3
4
5
6
7
8
9
10
uAC/5
20
1.0
9,000
15
-
1
2
3
4
5
6
7
8
9
10
uAC/10
10
1.0
12,000
29
-
1
2
3
4
5
6
7
8
9
10
uAC/20
5
1.0
20,000
35
-
1
2
3
4
5
6
7
8
9
10
LB 2-X
45
1.0
2,000
5
-
1
2
3
4
5
6
7
8
9
10
LB 5-X
20
1.0
9,000
10
-
1
2
3
4
5
6
7
8
9
10
LB 10-X
10
1.0
12,000
19
-
1
2
3
4
5
6
7
8
9
10
LB 20-X
5
1.0
20,000
33
-
1
2
3
4
5
6
7
8
9
10
rAC/2
45
1.0
3,000
15
-
1
2
3
4
5
6
7
8
9
10
rAC/5
20
1.0
12,000
31
-
1
2
3
4
5
6
7
8
9
10
Light Gauss
16
1.0
20,000
20
-
1
2
3
4
5
6
7
8
9
10
Gauss Rifle
8
1.0
20,000
37
-
1
2
3
4
5
6
7
8
9
10
Heavy Gauss
4
1.0
20,000
43
-
1
2
3
4
5
6
7
8
9
10
AMS
12
1.0
2,000
11
-
1
2
3
4
5
6
7
8
9
10
HMG
100
1.0
1,000
1
-
1
2
3
4
5
6
7
8
9
10
LMG
200
1.0
500
1
-
1
2
3
4
5
6
7
8
9
10
Plasma
10
1.0
10,000
15
-
1
2
3
4
5
6
7
8
9
10
Nail Gun
300
1.0
400
1
-
1
2
3
4
5
6
7
8
9
10
Heavy Flamer
10
1.0
2,000
3
-
1
2
3
4
5
6
7
8
9
10
Light AC/2
45
1.0
2,000
3
-
1
2
3
4
5
6
7
8
9
10
Light AC/5
20
1.0
5,000
5
-
1
2
3
4
5
6
7
8
9
10
Long Tom Cannon
5
1.0
20,000
48
-
1
2
3
4
5
6
7
8
9
10
Sniper Cannon
10
1.0
15,000
16
-
1
2
3
4
5
6
7
8
9
10
Thumper Cannon
20
1.0
10,000
7
#
Type
Heat
Damage
Min
Short
Med
Long
Tons
Crits
Ammo
Cost
BV
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
ER Laser (Large)
12
10
-
1-8
9-15
16-25
4.0
1
-
200,000
249
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
ER Laser (Medium)
5
7
-
1-5
6-10
11-15
1.0
1
-
80,000
108
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
ER Laser (Small)
2
5
-
1-2
3-4
5-6
0.5
1
-
11,250
31
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
ER Laser (Micro)
1
2
-
1
2
4
0.25
1
-
10,000
7
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Heavy Laser (Large)
18
16
-
1-5
6-10
11-15
4.0
3
-
250,000
243
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Heavy Laser (Medium)
7
10
-
1-3
4-6
7-9
1.0
2
-
100,000
76
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Heavy Laser (Small)
3
6
-
1
2
3
0.5
1
-
20,000
15
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Pulse Laser (Large)
10
10
-
1-6
7-14
15-20
6.0
2
-
175,000
265
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Pulse Laser (Medium)
4
7
-
1-4
5-8
9-12
2.0
1
-
60,000
111
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Pulse Laser (Small)
2
3
-
1-2
3-4
5-6
1.0
1
-
16,000
24
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Pulse Laser (Micro)
1
3
-
1
2
3
0.5
1
-
12,500
12
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Flamer
3
2
-
1
2
3
0.5
1
-
7,500
6
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
ER PPC
15
15
-
1-7
8-14
15-23
6.0
2
-
300,000
412
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Plasma Cannon
7
3-18
-
1-6
7-12
13-18
3.0
1
10
320,000
170
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
ER Pulse Laser (Large)
13
10
-
1-7
8-15
16-23
6.0
3
-
400,000
271
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
ER Pulse Laser (Medium)
6
7
-
1-5
6-9
10-14
2.0
2
-
150,000
116
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
ER Pulse Laser (Small)
3
5
-
1-2
3-4
5-6
1.5
1
-
30,000
36
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Laser AMS
12
2
-
-
-
-
1.5
2
-
225,000
105
#
Type
Heat
Damage
Min
Short
Med
Long
Tons
Crits
Ammo
Cost
BV
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Anti-Missile System
1
2
-
-
-
-
0.5
1
24
100,000
63
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Flamer (Vehicle)
3
2
-
1
2
3
0.5
1
20
7,500
5
-
1
2
3
4
5
6
Gauss Rifle
1
15
2
1-7
8-15
16-22
12.0
6
8
300,000
321
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Heavy Machine Gun
0
3
-
1
2
-
0.5
1
100
7,500
6
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Machine Gun
0
2
-
1
2
3
0.25
1
200
5,000
5
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Light Machine Gun
0
2
-
1-2
3-4
5-6
0.25
1
200
5,000
5
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
LB 2-X AC
1
2
4
1-10
11-20
21-30
5.0
3
45
150,000
47
-
1
2
3
4
5
6
7
8
LB 5-X AC
1
5
3
1-8
9-15
16-24
7.0
4
20
250,000
93
-
1
2
3
4
5
6
7
8
LB 10-X AC
2
10
-
1-6
7-12
13-18
10.0
5
10
400,000
148
-
1
2
3
4
LB 20-X AC
6
20
-
1-4
5-8
9-12
12.0
9
5
600,000
237
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Ultra AC/2
1
2
2
1-9
10-18
19-27
5.0
2
45
120,000
62
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Ultra AC/5
1
5
3
1-7
8-14
15-21
7.0
3
20
200,000
123
-
1
2
3
4
5
6
7
8
Ultra AC/10
2
10
-
1-6
7-12
13-18
10.0
4
10
320,000
211
-
1
2
3
4
Ultra AC/20
6
20
-
1-4
5-8
9-12
12.0
8
5
480,000
337
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Anti-Personel Gauss Rifle
1
3
-
1-3
4-6
7-9
0.5
1
40
10,000
21
-
1
2
3
4
5
6
Hyper-Assault Gauss 20
4
1/slug
2
1-8
9-16
17-24
10.0
6
6
400,000
267
-
1
2
3
4
Hyper-Assault Gauss 30
6
1/slug
2
1-8
9-16
17-24
13.0
8
4
500,000
401
-
1
2
3
4
Hyper-Assault Gauss 40
8
1/slug
2
1-8
9-16
17-24
16.0
10
3
600,000
535
-
1
2
3
4
5
6
7
8
Rotary AC/2
1
2
2
1-9
10-18
19-27
7.0
4
45
150,000
75
-
1
2
3
4
5
6
7
8
Rotary AC/5
1
5
3
1-7
8-14
15-21
10.0
5
20
200,000
150
-
1
2
3
4
Rotary AC/10
2
10
-
1-6
7-12
13-18
14.0
7
10
350,000
250
-
1
2
3
4
Rotary AC/20
6
20
-
1-4
5-8
9-12
16.0
10
5
500,000
400
#
Type
Heat
Damage
Min
Short
Med
Long
Tons
Crits
Ammo
Cost
BV
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Narc Missile Beacon
0
0
-
1-4
5-8
9-12
2.0
1
6
100,000
30
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
LRM 5
2
1-5
-
1-7
8-14
15-21
1.0
1
24
30,000
55
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
LRM 10
4
3-10
-
1-7
8-14
15-21
2.5
1
12
100,000
109
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
LRM 15
5
5-15
-
1-7
8-14
15-21
3.5
2
8
175,000
164
-
1
2
3
4
5
6
7
8
LRM 20
6
6-20
-
1-7
8-14
15-21
5.0
4
6
250,000
220
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
SRM 2
2
2-4
-
1-3
4-6
7-9
0.5
1
50
10,000
21
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
SRM 4
3
2-8
-
1-3
4-6
7-9
1.0
1
25
60,000
39
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
SRM 6
4
4-12
-
1-3
4-6
7-9
1.5
1
15
80,000
59
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Streak SRM 2
2
4
-
1-4
5-8
9-12
1.0
1
50
15,000
40
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Streak SRM 4
3
8
-
1-4
5-8
9-12
2.0
1
25
90,000
79
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Streak SRM 6
4
12
-
1-4
5-8
9-12
3.0
2
15
120,000
119
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
ATM 3
2
2-6
4
1-5
6-10
11-15
1.5
2
20
50,000
53
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
ATM 6
4
2-12
4
1-5
6-10
11-15
3.5
3
10
125,000
105
-
1
2
3
4
5
6
7
8
ATM 9
6
2-18
4
1-5
6-10
11-15
5.0
4
7
225,000
147
-
1
2
3
4
5
6
7
8
ATM 12
8
2-24
4
1-5
6-10
11-15
7.0
5
5
350,000
212
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Streak LRM 5
2
5
-
1-7
8-14
15-21
2.0
1
24
75,000
87
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Streak LRM 10
4
10
-
1-7
8-14
15-21
5.0
2
12
225,000
173
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Streak LRM 15
5
15
-
1-7
8-14
15-21
7.0
3
8
400,000
260
-
1
2
3
4
5
6
7
8
Streak LRM 20
6
20
-
1-7
8-14
15-21
10.0
5
6
600,000
346
#
Type
Heat
Damage
Min
Short
Med
Long
Tons
Crits
Ammo
Cost
BV
-
1
2
Arrow IV System
10
20/10
-
-
-
6 Maps
12.0
12
5
450,000
171
-
1
2
Long Tom
20
20/10
-
-
-
20 Maps
30.0
30
5
450,000
171
-
1
2
Sniper
10
10/5
-
-
-
12 Maps
20.0
20
10
300,000
86
-
1
2
Thumper
6
5/2
-
-
-
14 Maps
15.0
15
20
187,500
40
#
Type
Heat
Damage
Min
Short
Med
Long
Tons
Crits
Ammo
Cost
BV
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Active Probe
-
-
-
-
-
5
1.0
1
-
200,000
12
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Light Active Probe
-
-
-
-
-
3
0.5
1
-
150,000
7
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Anti-Personel Pod
-
*
-
-
-
-
0.5
1
-
1,500
1
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
ECM Suite
-
-
-
-
-
6
1.0
1
-
200,000
61
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
TAG
-
-
-
1-5
6-9
10-15
1.0
1
-
50,000
0
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Light TAG
-
-
-
1-3
4-6
7-9
0.5
1
-
40,000
0
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Artemis IV FCS
-
+2
-
-
-
-
1.0
1
-
100,000
20
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Watchdog System
-
-
-
-
-
-
1.0
1
-
400,000
72
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Artemis V FCS
-
+3
-
-
-
-
1.5
2
-
250,000
30
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Angel ECM Suite
-
-
-
-
-
6
1.5
2
-
750,000
100
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
CASE II
-
-
-
-
-
-
0.5
1
-
175,000
0
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Coolant Pod
-
-
-
-
-
-
1.0
1
-
50,000
0
#
Type
Heat
Damage
Min
Short
Med
Long
Tons
Crits
Ammo
Cost
BV
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Cargo Pod
-
-
-
-
-
-
1.0
1
-
0
0
-
1
2
3
4
5
6
7
8
Chainsaw
-
5
-
-
-
-
5.0
5
-
100,000
0
-
1
2
3
4
5
6
7
8
Combine
-
3
-
-
-
-
2.5
4
-
75,000
0
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Lifthoist
-
-
-
-
-
-
3.0
3
-
50,000
0
-
1
2
3
4
5
6
Backhoe
-
6
-
-
-
-
5.0
6
-
50,000
0
-
1
2
3
4
Dual Saw
-
7
-
-
-
-
7.0
7
-
100,000
0
-
1
2
3
4
5
6
7
8
Mining Drill
-
4
-
-
-
-
3.0
4
-
100,000
0
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Nail/Rivet Gun
-
0
-
1
-
-
0.5
1
300
7,000
0
-
1
2
3
4
Pile-Driver
-
9
-
-
-
-
10.0
8
-
100,000
0
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Searchlight
-
-
-
-
-
-
0.5
1
-
2,000
0
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Spot Welder
2
5
-
-
-
-
2.0
1
-
75,000
0
-
1
2
3
4
5
6
7
8
Wrecking Ball
-
8
-
-
-
-
4.0
5
-
80,000
0
#
Type
Ammo
Tons
Cost
BV
-
1
2
3
4
5
6
7
8
9
10
LRM 5
24
1.0
30,000
6
-
1
2
3
4
5
6
7
8
9
10
LRM 10
12
1.0
30,000
11
-
1
2
3
4
5
6
7
8
9
10
LRM 15
8
1.0
30,000
17
-
1
2
3
4
5
6
7
8
9
10
LRM 20
6
1.0
30,000
23
-
1
2
3
4
5
6
7
8
9
10
SRM 2
50
1.0
27,000
3
-
1
2
3
4
5
6
7
8
9
10
SRM 4
25
1.0
27,000
5
-
1
2
3
4
5
6
7
8
9
10
SRM 6
15
1.0
27,000
7
-
1
2
3
4
5
6
7
8
9
10
sSRM 2
50
1.0
54,000
5
-
1
2
3
4
5
6
7
8
9
10
sSRM 4
25
1.0
54,000
10
-
1
2
3
4
5
6
7
8
9
10
sSRM 6
15
1.0
54,000
15
-
1
2
3
4
5
6
7
8
9
10
Narc
6
1.0
6,000
1
-
1
2
3
4
5
6
7
8
9
10
ATM 3
20
1.0
75,000
14
-
1
2
3
4
5
6
7
8
9
10
ATM 6
10
1.0
75,000
26
-
1
2
3
4
5
6
7
8
9
10
ATM 9
7
1.0
75,000
36
-
1
2
3
4
5
6
7
8
9
10
ATM 12
5
1.0
75,000
52
-
1
2
3
4
5
6
7
8
9
10
sLRM 5
24
1.0
60,000
11
-
1
2
3
4
5
6
7
8
9
10
sLRM 10
12
1.0
60,000
22
-
1
2
3
4
5
6
7
8
9
10
sLRM 15
8
1.0
60,000
32
-
1
2
3
4
5
6
7
8
9
10
sLRM 20
6
1.0
60,000
43
-
1
2
3
4
5
6
7
8
9
10
Arrow IV
5
1.0
10,000
11
-
1
2
3
4
5
6
7
8
9
10
Long Tom
5
1.0
10,000
11
-
1
2
3
4
5
6
7
8
9
10
Sniper
10
1.0
6,000
5
-
1
2
3
4
5
6
7
8
9
10
Thumper
20
1.0
4,500
3
#
Type
Ammo
Tons
Cost
BV
-
1
2
3
4
5
6
7
8
9
10
HMG
100
1.0
1,000
1
-
1
2
3
4
5
6
7
8
9
10
MG
200
1.0
1,000
1
-
1
2
3
4
5
6
7
8
9
10
MG
100
0.5
500
1
-
1
2
3
4
5
6
7
8
9
10
LMG
200
1.0
500
1
-
1
2
3
4
5
6
7
8
9
10
LMG
100
0.5
250
1
-
1
2
3
4
5
6
7
8
9
10
Flamer
20
1.0
1,000
1
-
1
2
3
4
5
6
7
8
9
10
uAC/2
45
1.0
1,000
8
-
1
2
3
4
5
6
7
8
9
10
uAC/5
20
1.0
9,000
15
-
1
2
3
4
5
6
7
8
9
10
uAC/10
10
1.0
12,000
29
-
1
2
3
4
5
6
7
8
9
10
uAC/20
5
1.0
20,000
35
-
1
2
3
4
5
6
7
8
9
10
LB 2-X
45
1.0
2,000
5
-
1
2
3
4
5
6
7
8
9
10
LB 5-X
20
1.0
9,000
10
-
1
2
3
4
5
6
7
8
9
10
LB 10-X
10
1.0
12,000
19
-
1
2
3
4
5
6
7
8
9
10
LB 20-X
5
1.0
20,000
33
-
1
2
3
4
5
6
7
8
9
10
Gauss Rifle
8
1.0
20,000
37
-
1
2
3
4
5
6
7
8
9
10
AMS
12
1.0
2,000
11
-
1
2
3
4
5
6
7
8
9
10
AP Gauss
40
1.0
3,000
12
-
1
2
3
4
5
6
7
8
9
10
HA Gauss 20
6
1.0
30,000
30
-
1
2
3
4
5
6
7
8
9
10
HA Gauss 30
4
1.0
30,000
35
-
1
2
3
4
5
6
7
8
9
10
HA Gauss 40
3
1.0
30,000
40
-
1
2
3
4
5
6
7
8
9
10
Plasma
10
1.0
12,000
15
-
1
2
3
4
5
6
7
8
9
10
Nail Gun
300
1.0
400
1
-
1
2
3
4
5
6
7
8
9
10
rAC/2
45
1.0
3,000
10
-
1
2
3
4
5
6
7
8
9
10
rAC/5
20
1.0
10,000
30
-
1
2
3
4
5
6
7
8
9
10
rAC/10
10
1.0
15,000
35
-
1
2
3
4
5
6
7
8
9
10
rAC/20
5
1.0
21,000
40
Allocate
Weapons & Ammo
Equipment
Allocated Slots
North
East
West
Turret
Crew Info
Name
Affiliation
None (blank line)
ComStar
Free Rasalhague Republic
Ghost Bear Dominion
House Davion (Federated Suns)
House Kurita (Draconis Combine)
House Liao (Capellan Confederation)
House Marik (Free Worlds League)
House Steiner (Lyran Alliance)
St. Ives Compact
Terran Hegemony
Tikonov Republic
Word of Blake
Clan Blood Spirit
Clan Burrock
Clan Cloud Cobra
Clan Coyote
Clan Diamond Shark
Clan Fire Mandrill
Clan Ghost Bear
Clan Goliath Scorpion
Clan Hell's Horse
Clan Ice Hellion
Clan Jade Falcon
Clan Jade Wolf
Clan Mongoose
Clan Nova Cat
Clan Sea Fox
Clan Smoke Jaguar
Clan Snow Raven
Clan Star Adder
Clan Steel Viper
Clan Widowmaker
Clan Wolf
Clan Wolf-in-Exile
Clan Wolverine
Clan Steel Wolves
Dark Castle
Bandit Kingdom
Castilian Princedoms
Circinus Federation
Elysian Fields
Fiefdom of Randis
Filtvelt Coalition
Greater Valkyrate
Hanseatic League
Lothian League
Magistracy of Canopus
Marian Hegemony
Mica Majority
Niops Association
Oberon Confederation
Outworlds Alliance
Rim Collection
Rim Territories
Taurian Concordat
Tortuga Dominions
Umayyad Caliphate
Bannson's Raiders
Dragon's Fury
Swordsworn
Stormhammers
Steel Wolves
Spirit Cats
Rasalhague Dominion
The Republic of the Sphere
Wolf Hunters
12th Star Guards
21st Centauri Lancers
Crescent Hawks
Eridani Light Horse
Explorer Corps
Gray Death Legion
Hansen's Roughriders
Kell Hounds
Lindon's Company
McCarron's Armored Cavalry
Miller's Marauders
Minnesota Tribe
Narhal's Raiders
Northwind Highlanders
Rhonda's Irregulars
Snord's Irregulars
Waco Rangers
Wilson's Hussars
Wolf's Dragoons
Bounty Hunter
Civilian
Clanner
Contractor
Gladiator
Local Militia
Mercenary
Outlaw
Pirate
Radical
Rebel
Corporate
Player
Miniature
Crew Stats
Race
Human
Clanner
Experience
Green
Regular
Veteran
Elite
Gunnery Skill
7
6
5
4
3
2
1
0
Crew Size
1
Overview
Capabilities
Battle History
Deployment
Variants
Notable Crews
Developed by
March Twenty Productions
and distributed on
SourceForge.net
.