REMLAB Web Mech Designer is a fully functional cross-platform web-based BattleMech designer for the tactical board game Battletech. REMLAB is built entirely on HTML, PHP, and JavaScript with Ajax functionality.
REMLAB requires an Apache web server (locally or remotely) with the ability to process PHP 4+ scripts.
Sample Print Outs
Mad Cat: Record Sheet | Technical Readout
What's new in 3.0
Changes since REMLAB 2.5:
- Massive code clean-up and improvements: more object-oriented and easier to maintain.
- Cleaned up the Javascript and eliminated most of my dumb mistakes.
- Redesigned and cleaned up the interface.
- Printing a Mech as a Technical Readout.
- Exporting a Mech as XML file (not really useful).
- Inclusion of rules from Total Warfare.
- Inclusion of combat vehicles, Aerotech, and ProtoMech unit types.
Known issues
This is a list of some of the quirks or bugs that REMLAB still has:
- Changing any of the values on the page will refresh the Allocate Weapons list. Thus, clearing all the weapons that were assigned a location.
- The slow response time by the server can be a bit annoying, especially when filling in the armor textboxes.
- A lot of little calculation bugs as well I'm sure.
Graphics
Below are the offical logos and icons for REMLAB.
Icons: Large (128x128 png) | Small (32x23 ico) | REMLAB Logo (420x116 png)
Reference material
The official source books that I used for reference were: The Compendium, Master Rules, Maximum Tech, Tactical Handbook, Solaris VII, AeroTech 2, BattleForce 2, and Total Warfare.
External resources
