REMLAB 2.5

Web Mech Designer

Documentation

REMLAB is a fully fuctional cross-platform web-based BattleMech designer for the tactical board game Battletech. REMLAB is built entirely on HTML, PHP, and JavaScript with Ajax functionality.

Printing Tips

Goto Page Setup in your browser, and set the margins as low as your printer will allow, 0.1" is good enough. You can improve printing results by following these steps:

  • Mozilla Firefox:
    Go to File >> Page Setup. Click on the Margins & Header/Footer tab, and change all six drop-down boxes to Blank.
  • Internet Explorer:
    Go to File >> Page Setup. Delete the contents of the Header and Footer text boxes. The defaults are: Header = &w&bPage &p of &P and Footer = &u&b&d
  • Opera:
    Go to File >> Print options. Set the scale to 90% and uncheck Print headers and footers.
  • Safari:
    In the Print box, turn off the header and footer in one of the sub-panels.

You may also want to turn *ON* Print Background Images to see the grey backgrounds behind the headers in the print-out, but that's up to you, it doesn't make any difference one way or the other.

Chassis (Light)

Type:   Tonnage:   Class:

Legs:   Technology:   Rules:   Era:

Engine and Movement

Walking MP:   Running MP: 2

Engine:   Pitban 20 [0.5 tons]

Jumping MP: [0.0 tons]

Advanced: [0.0 tons]

Heat Sinks

Heat Sinks:   Quantity: [0.0 tons]   Total Heat Dissipated: 10

Internal Components

Internal Structure: [0.0 tons]

Targeting System: [0.0 tons]

Gyroscope: [0.0 tons]

Cockpit: [0.0 tons]

Arm Actuators and Melee Weapons

Left Arm:
[0.0 tons]
Right Arm:
[0.0 tons]

External Armor

Armor:   Armor Points: 0/69  [0.0 tons]

Allocate Armor Points: H
/9
LA
/
LT
/
CT
/
RT
/
RA
/
LT(R)
CT(R)
RT(R)
LL
/
RL
/

Add Weapons and Equipment

Energy Ballistic Missle Artillery Equipment Ammunition
# Type Heat Damage Min Short Medium Long Tons Crits Ammo Cost BV
Large Laser 8 8 - 1-5 6-10 11-15 5.0 2 - 100,000 124
Medium Laser 2 5 - 1-3 4-6 7-9 1.0 1 - 40,000 46
Small Laser 1 3 - 1 2 3 0.5 1 - 11,250 9
PPC 10 10 3 1-6 7-12 13-18 7.0 3 - 200,000 176
Flamer 3 2 - 1 2 3 1.0 1 - 7,500 6
ER Laser (Large) 12 8 - 1-7 8-14 15-21 5.0 2 - 200,000 163
ER Laser (Medium) 5 5 - 1-4 5-8 9-12 1.0 1 - 80,000 62
ER Laser (Small) 2 3 - 1-2 3-4 5-5 0.5 1 - 11,250 17
ER PPC 15 10 - 1-7 8-14 15-23 7.0 3 - 300,000 229
Pulse Laser (Large) 10 9 - 1-3 4-7 8-10 7.0 2 - 175,000 119
Pulse Laser (Medium) 4 6 - 1-2 3-4 5-6 2.0 1 - 60,000 48
Pulse Laser (Small) 2 3 - 1 2 3 1.0 1 - 16,000 12
X-Pulse Laser (Large) 14 9 - 1-5 6-10 11-15 7.0 2 - 275,000 178
X-Pulse Laser (Medium) 6 6 - 1-3 4-6 7-9 2.0 1 - 110,000 71
X-Pulse Laser (Small) 3 3 - 1-2 3-4 5-5 1.0 1 - 31,000 21
Laser AMS 12 2 - - - - 1.5 2 - 225,000 105
PPC [Capacitor] 15 15 3 1-6 7-12 13-18 8.0 4 - 350,000 247
ER PPC [Capacitor] 20 15 - 1-7 8-14 15-23 8.0 4 - 450,000 321
# Type Heat Damage Min Short Medium Long Tons Crits Ammo Cost BV
AC/2 1 2 4 1-8 9-16 17-24 6.0 1 45 75,000 37
AC/5 1 5 3 1-6 7-12 13-18 8.0 4 20 125,000 70
AC/10 3 10 - 1-5 6-10 11-15 12.0 7 10 200,000 124
AC/20 7 20 - 1-3 4-6 7-9 14.0 10 5 300,000 178
Machine Gun 0 2 - 1 2 3 0.5 1 200 5,000 5
Flamer (Vehicle) 3 2 - 1 2 3 0.5 1 20 7,500 5
Ultra AC/2 1 2 3 1-8 9-17 18-25 7.0 3 45 120,000 56
Ultra AC/5 1 5 2 1-6 7-13 14-20 9.0 5 20 200,000 113
Ultra AC/10 4 10 - 1-6 7-12 13-18 13.0 7 10 320,000 253
Ultra AC/20 8 20 - 1-3 4-7 8-10 15.0 10 5 480,000 282
LB 2-X AC 1 2 4 1-9 10-18 19-27 6.0 4 45 150,000 42
LB 5-X AC 1 5 3 1-7 8-14 15-21 8.0 5 20 250,000 83
LB 10-X AC 2 10 - 1-6 7-12 13-18 11.0 6 10 400,000 148
LB 20-X AC 6 20 - 1-4 5-8 9-12 14.0 11 5 600,000 237
Rotary AC/2 1 2 - 1-6 7-12 13-18 8.0 3 45 175,000 118
Rotary AC/5 1 5 - 1-5 6-10 11-15 10.0 6 20 275,000 247
Light Gauss Rifle 1 8 3 1-8 9-17 18-25 12.0 5 16 275,000 159
Gauss Rifle 1 15 2 1-7 8-15 16-22 15.0 7 8 300,000 321
Heavy Gauss Rifle 2 25 4 1-6 7-13 14-20 18.0 11 4 500,000 346
Anti-Missle System 1 2 - - - - 0.5 1 12 100,000 32
Heavy Flamer 5 4 - 1-2 3-4 5-6 1.0 1 10 20,000 20
Light AC/2 1 2 - 1-6 7-12 13-18 4.0 1 45 100,000 30
Light AC/5 1 5 - 1-5 6-10 11-15 5.0 2 20 150,000 62
Long Tom Cannon 20 20 4 1-6 7-13 14-20 20.0 15 5 650,000 348
Sniper Cannon 10 10 2 1-4 5-8 9-12 15.0 10 10 475,000 115
Thumper Cannon 6 5 3 1-4 5-9 10-14 10.0 7 20 200,000 58
Grenade Launcher 1 1 - 1 - - 0.5 1 1 100,000 1
# Type Heat Damage Min Short Medium Long Tons Crits Ammo Cost BV
LRM 5 2 1-5 6 1-7 8-14 15-21 2.0 1 24 30,000 45
LRM 10 4 3-10 6 1-7 8-14 15-21 5.0 2 12 100,000 90
LRM 15 5 5-15 6 1-7 8-14 15-21 7.0 3 8 175,000 136
LRM 20 6 6-20 6 1-7 8-14 15-21 10.0 5 6 250,000 181
SRM 2 2 2-4 - 1-3 4-6 7-9 1.0 1 50 10,000 21
SRM 4 3 2-8 - 1-3 4-6 7-9 2.0 1 25 60,000 39
SRM 6 4 4-12 - 1-3 4-6 7-9 3.0 2 15 80,000 59
Streak SRM 2 2 4 - 1-3 4-6 7-9 1.5 1 50 15,000 30
Streak SRM 4 3 8 - 1-3 4-6 7-9 3.0 1 25 90,000 59
Streak SRM 6 4 12 - 1-3 4-6 7-9 4.5 2 15 120,000 89
MRM 10 4 3-10 - 1-3 4-8 9-15 3.0 2 24 50,000 56
MRM 20 6 6-20 - 1-3 4-8 9-15 7.0 3 12 125,000 112
MRM 30 10 9-30 - 1-3 4-8 9-15 10.0 5 8 225,000 168
MRM 40 12 12-40 - 1-3 4-8 9-15 12.0 7 6 350,000 224
Narc Missle Beacon 0 - - 1-3 4-6 7-9 3.0 2 6 100,000 30
Thunderbolt 5 3 5 5 1-6 7-12 13-18 3.0 1 12 50,000 64
Thunderbolt 10 5 10 5 1-6 7-12 13-18 7.0 2 6 175,000 127
Thunderbolt 15 7 15 5 1-6 7-12 13-18 11.0 3 4 325,000 229
Thunderbolt 20 8 20 5 1-6 7-12 13-18 15.0 5 3 450,000 305
ELRM 5 5 1-5 10 1-12 13-22 23-38 6.0 1 18 110,000 59
ELRM 10 6 3-10 10 1-12 13-22 23-38 8.0 4 9 225,000 117
ELRM 15 8 5-15 10 1-12 13-22 23-38 12.0 6 6 350,000 177
ELRM 20 10 6-20 10 1-12 13-22 23-38 18.0 8 4 450,000 236
# Type Heat Damage Min Short Medium Long Tons Crits Ammo Cost BV
Arrow IV System 10 20/10 - - - 5 Maps 15.0 15 5 450,000 171
Long Tom 20 20/10 - - - 20 Maps 30.0 30 5 450,000 171
Sniper 10 10/5 - - - 12 Maps 20.0 20 10 300,000 86
Thumper 6 5/2 - - - 14 Maps 15.0 15 20 187,500 40
# Type Heat Damage Min Short Medium Long Tons Crits Ammo Cost BV
Cargo Pod - - - - - - 1.0 1 - 0 0
Anti-Personnel Pod - - - - - - 0.5 1 - 1,500 1
Artemis IV FCS - - - - - - 1.0 1 - 100,000 10
Beagle Active Probe - - - - - 4 1.5 2 - 200,000 10
C³ Computer - - - - - - 5.0 5 - 1,500,000 0
C³ Slave - - - - - - 1.0 1 - 250,000 0
Guardian ECM Suite - - - - - 6 1.5 2 - 200,000 61
TAG 0 0 - 1-5 6-9 10-15 1.0 1 - 50,000 29
CASE - - - - - - 0.5 1 - 50,000 0
CASE II - - - - - - 1.0 1 - 175,000 0
Bloodhound Active Probe - - - - - 8 2.0 3 - 500,000 25
Angel ECM Suite - - - - - 6 2.0 2 - 750,000 100
Coolant Pod - - - - - - 1.0 1 - 50,000 0
Chainsaw - - - - - - 5.0 5 - 100,000 0
Combine - 1d6 - - - - 2.5 4 - 75,000 0
Lifthoist - - - - - - 3.0 3 - 50,000 0

Ballistic Ammo

# Type Ammo Tons Cost BV
AC/2 45 1.0 1,000 5
AC/5 20 1.0 4,500 9
AC/10 10 1.0 6,000 15
AC/20 5 1.0 10,000 20
MG 200 1.0 1,000 1
MG 100 0.5 500 1
Flamer 20 1.0 1,000 1
uAC/2 45 1.0 1,000 8
uAC/5 20 1.0 9,000 15
uAC/10 10 1.0 12,000 29
uAC/20 5 1.0 20,000 35
LB 2-X 45 1.0 2,000 5
LB 5-X 20 1.0 9,000 10
LB 10-X 10 1.0 12,000 19
LB 20-X 5 1.0 20,000 33
rAC/2 45 1.0 3,000 15
rAC/5 20 1.0 12,000 31
Light Gauss 16 1.0 20,000 20
Gauss Rifle 8 1.0 20,000 37
Heavy Gauss 4 1.0 20,000 43
AMS 12 1.0 2,000 11
Heavy Flamer 10 1.0 2,000 3
Light AC/2 45 1.0 2,000 3
Light AC/5 20 1.0 5,000 5
Long Tom Cannon 5 1.0 20,000 48
Sniper Cannon 10 1.0 15,000 16
Thumper Cannon 20 1.0 10,000 7

Missle & Artillery Ammo

# Type Ammo Tons Cost BV
LRM 5 24 1.0 30,000 6
LRM 10 12 1.0 30,000 11
LRM 15 8 1.0 30,000 17
LRM 20 6 1.0 30,000 23
SRM 2 50 1.0 27,000 3
SRM 4 25 1.0 27,000 5
SRM 6 15 1.0 27,000 7
Streak SRM 2 50 1.0 54,000 5
Streak SRM 4 25 1.0 54,000 10
Streak SRM 6 15 1.0 54,000 15
MRM 10 24 1.0 5,000 7
MRM 20 12 1.0 5,000 14
MRM 30 8 1.0 5,000 21
MRM 40 6 1.0 5,000 28
Narc 6 1.0 6,000 1
Thunderbolt 5 12 1.0 50,000 8
Thunderbolt 10 6 1.0 50,000 16
Thunderbolt 15 4 1.0 50,000 26
Thunderbolt 20 3 1.0 50,000 35
ELRM 5 18 1.0 90,000 7
ELRM 10 9 1.0 90,000 15
ELRM 15 6 1.0 90,000 22
ELRM 20 4 1.0 90,000 30
Arrow IV 5 1.0 10,000 11
Long Tom 5 1.0 10,000 11
Sniper 10 1.0 6,000 5
Thumper 20 1.0 4,500 3
# Type Heat Damage Min Short Medium Long Tons Crits Ammo Cost BV
ER Laser (Large) 12 10 - 1-8 9-15 16-25 4.0 1 - 200,000 249
ER Laser (Medium) 5 7 - 1-5 6-10 11-15 1.0 1 - 80,000 108
ER Laser (Small) 2 5 - 1-2 3-4 5-6 0.5 1 - 11,250 31
ER Laser (Micro) 1 2 - 1 2 4 0.3 1 - 10,000 7
Heavy Laser (Large) 18 16 - 1-5 6-10 11-15 4.0 3 - 250,000 243
Heavy Laser (Medium) 7 10 - 1-3 4-6 7-9 1.0 2 - 100,000 76
Heavy Laser (Small) 3 6 - 1 2 3 0.5 1 - 20,000 15
Pulse Laser (Large) 10 10 - 1-6 7-14 15-20 6.0 2 - 175,000 265
Pulse Laser (Medium) 4 7 - 1-4 5-8 9-12 2.0 1 - 60,000 111
Pulse Laser (Small) 2 3 - 1-2 3-4 5-6 1.0 1 - 16,000 24
Pulse Laser (Micro) 1 3 - 1 2 3 0.5 1 - 12,500 12
Flamer 3 2 - 1 2 3 0.5 1 - 7,500 6
ER PPC 15 15 - 1-7 8-14 15-23 6.0 2 - 300,000 412
ER Pulse Laser (Large) 13 10 - 1-7 8-15 16-23 6.0 3 - 400,000 271
ER Pulse Laser (Medium) 6 7 - 1-5 6-9 10-14 2.0 2 - 150,000 116
ER Pulse Laser (Small) 3 5 - 1-2 3-4 5-6 1.5 1 - 30,000 36
Plasma Rifle 15 10 2 1-6 7-14 15-22 6.0 2 - 300,000 400
Laser AMS 12 2 - - - - 1.5 2 - 225,000 105
# Type Heat Damage Min Short Medium Long Tons Crits Ammo Cost BV
Anti-Missle System 1 2 - - - - 0.5 1 24 100,000 63
Flamer (Vehicle) 3 2 - 1 2 3 0.5 1 20 7,500 5
Gauss Rifle 1 15 2 1-7 8-15 16-22 12.0 6 8 300,000 321
Heavy Machine Gun 0 3 - 1 2 - 0.5 1 100 7,500 6
Machine Gun 0 2 - 1 2 3 0.3 1 200 5,000 5
Light Machine Gun 0 2 - 1-2 3-4 5-6 0.3 1 200 5,000 5
LB 2-X AC 1 2 4 1-10 11-20 21-30 5.0 3 45 150,000 47
LB 5-X AC 1 5 3 1-8 9-15 16-24 7.0 4 20 250,000 93
LB 10-X AC 2 10 - 1-6 7-12 13-18 10.0 5 10 400,000 148
LB 20-X AC 6 20 - 1-4 5-8 9-12 12.0 9 5 600,000 237
Ultra AC/2 1 2 2 1-9 10-18 19-27 5.0 2 45 120,000 62
Ultra AC/5 1 5 3 1-7 8-14 15-21 7.0 3 20 200,000 123
Ultra AC/10 2 10 - 1-6 7-12 13-18 10.0 4 10 320,000 211
Ultra AC/20 6 20 - 1-4 5-8 9-12 12.0 8 5 480,000 337
Rotary AC/2 1 2 2 1-9 10-18 19-27 7.0 4 45 150,000 75
Rotary AC/5 1 5 3 1-7 8-14 15-21 10.0 5 20 200,000 150
Rotary AC/10 2 10 - 1-6 7-12 13-18 14.0 7 10 350,000 250
Rotary AC/20 6 20 - 1-4 5-8 9-12 16.0 10 5 500,000 400
# Type Heat Damage Min Short Medium Long Tons Crits Ammo Cost BV
Narc Missle Beacon 0 0 - 1-4 5-8 9-12 2.0 1 6 100,000 30
LRM 5 2 1-5 - 1-7 8-14 15-21 1.0 1 24 30,000 55
LRM 10 4 3-10 - 1-7 8-14 15-21 2.5 1 12 100,000 109
LRM 15 5 5-15 - 1-7 8-14 15-21 3.5 2 8 175,000 164
LRM 20 6 6-20 - 1-7 8-14 15-21 5.0 4 6 250,000 220
SRM 2 2 2-4 - 1-3 4-6 7-9 0.5 1 50 10,000 21
SRM 4 3 2-8 - 1-3 4-6 7-9 1.0 1 25 60,000 39
SRM 6 4 4-12 - 1-3 4-6 7-9 1.5 1 15 80,000 59
Streak SRM 2 2 4 - 1-4 5-8 9-12 1.0 1 50 15,000 40
Streak SRM 4 3 8 - 1-4 5-8 9-12 2.0 1 25 90,000 79
Streak SRM 6 4 12 - 1-4 5-8 9-12 3.0 2 15 120,000 119
ATM 3 2 2-6 4 1-5 6-10 11-15 1.5 2 20 50,000 53
ATM 6 4 2-12 4 1-5 6-10 11-15 3.5 3 10 125,000 105
ATM 9 6 2-18 4 1-5 6-10 11-15 5.0 4 7 225,000 147
ATM 12 8 2-24 4 1-5 6-10 11-15 7.0 5 5 350,000 212
Streak LRM 5 2 5 - 1-7 8-14 15-21 2.0 1 24 75,000 87
Streak LRM 10 4 10 - 1-7 8-14 15-21 5.0 2 12 225,000 173
Streak LRM 15 5 15 - 1-7 8-14 15-21 7.0 3 8 400,000 260
Streak LRM 20 6 20 - 1-7 8-14 15-21 10.0 5 6 600,000 346
# Type Heat Damage Min Short Medium Long Tons Crits Ammo Cost BV
Arrow IV System 10 20/10 - - - 6 Maps 12.0 12 5 450,000 171
Long Tom 20 20/10 - - - 20 Maps 30.0 30 5 450,000 171
Sniper 10 10/5 - - - 12 Maps 20.0 20 10 300,000 86
Thumper 6 5/2 - - - 14 Maps 15.0 15 20 187,500 40
# Type Heat Damage Min Short Medium Long Tons Crits Ammo Cost BV
Cargo Pod - - - - - - 1.0 1 - 0 0
Active Probe - - - - - 5 1.0 1 - 200,000 12
Light Active Probe - - - - - 3 0.5 1 - 150,000 7
Anti-Personel Pod 0 - - - - - 0.5 1 - 1,500 1
ECM Suite - - - - - 6 1.0 1 - 200,000 61
TAG 0 0 - 1-5 6-9 10-15 1.0 1 - 50,000 0
Light TAG 0 0 - 1-3 4-6 7-9 0.5 1 - 40,000 0
Artemis IV FCS - - - - - - 1.0 1 - 100,000 20
Artemis V FCS - - - - - - 1.5 2 - 250,000 30
Angel ECM Suite - - - - - 6 1.5 2 - 750,000 100
CASE II - - - - - - 0.5 1 - 175,000 0
Coolant Pod - - - - - - 1.0 1 - 50,000 0

Ballistic Ammo

# Type Ammo Tons Cost BV
HMG 100 1.0 1,000 1
MG 200 1.0 1,000 1
MG 100 0.5 500 1
LMG 200 1.0 500 1
LMG 100 0.5 250 1
Flamer 20 1.0 1,000 1
uAC/2 45 1.0 1,000 8
uAC/5 20 1.0 9,000 15
uAC/10 10 1.0 12,000 29
uAC/20 5 1.0 20,000 35
LB 2-X 45 1.0 2,000 5
LB 5-X 20 1.0 9,000 10
LB 10-X 10 1.0 12,000 19
LB 20-X 5 1.0 20,000 33
Gauss Rifle 8 1.0 20,000 37
AMS 12 1.0 2,000 11
rAC/2 45 1.0 3,000 10
rAC/5 20 1.0 10,000 30
rAC/10 10 1.0 15,000 35
rAC/20 5 1.0 21,000 40

Missle & Artillery Ammo

# Type Ammo Tons Cost BV
LRM 5 24 1.0 30,000 6
LRM 10 12 1.0 30,000 11
LRM 15 8 1.0 30,000 17
LRM 20 6 1.0 30,000 23
SRM 2 50 1.0 27,000 3
SRM 4 25 1.0 27,000 5
SRM 6 15 1.0 27,000 7
Streak SRM 2 50 1.0 54,000 5
Streak SRM 4 25 1.0 54,000 10
Streak SRM 6 15 1.0 54,000 15
Narc 6 1.0 6,000 1
ATM 3 20 1.0 75,000 14
ATM 6 10 1.0 75,000 26
ATM 9 7 1.0 75,000 36
ATM 12 5 1.0 75,000 52
SLRM 5 24 1.0 60,000 11
SLRM 10 12 1.0 60,000 22
SLRM 15 8 1.0 60,000 32
SLRM 20 6 1.0 60,000 43
Arrow IV 5 1.0 10,000 11
Long Tom 5 1.0 10,000 11
Sniper 10 1.0 6,000 5
Thumper 20 1.0 4,500 3

Allocate Weapons and Equipment

Allocate Weapons

Allocate Heat Sinks

Allocate Equipment

Available Critical Slots

H | 1 CT | 2 LT | 12 RT | 12 LA | 8 RA | 8LL | 2 RL | 2

Warrior Data

Name:   Affiliation:

Gunnery Skill:   Piloting Skill:   Race:   Auto Eject:

Player's Name:    Miniature:

Totals

Tonnage: 0.0 of 0.0

Crits: 0 of 0


Cost: 0 C-bills

Battle Value: 0


Max Heat: 2

Max Damage: 0

Damage Per Ton: 0.00


Developed by March Twenty Productions and distributed on Sourceforge.net.